The Deathslinger possesses one of the few ranged threats within Dead by Daylight His powerful harpoon makes running from the western-themed killer a near impossibility. Making the vast spaces of Dead by Daylight less of a weakness and more of a strength for the killer cow

Predator: Hunting Grounds is in an interesting spot right now, as the game has only released two weeks ago but with many players, this writer included, capped at level 100 with no more weapons or perks to unlock. The game is fantastic and worth playing solely for its gameplay, but will that be enough to sustain a player base in a game that cannot exist without a healthy number of Fireteam and Predator players? No, it is not, and that is why we are so excited and hopeful to see what Illfonic has in store for its year-long road

Spencer’s Last Breath is the Nurse’s one and only ability and is what makes the character so powerful. In a nutshell, Spencer’s Last Breath is an ability that allows the Nurse to teleport quickly across the map. The longer you hold the ability the further the character will travel allowing the character the ability to cover large amounts of distance in an incredibly short period of t

Players will therefore find that playing the Deathslinger feels a bit like playing Leatherface in that with a little bit of bad luck, matches will fly by if one cannot keep up pressure on both generators and survivors. Since the Deathslinger lacks mobility, perks that slow the game down will be necessary, such as Corrupt Intervention for the start of the game, and some manner of information perk throughout the match, like BBQ & Chili, Surveillance, Discordance, Thrilling Tremors, or whatever a player pref

A new killer means three new perks which can be taught to all other killers, and can be more impactful to the meta of the game than the killer alone. The first is Gearhead, an information perk that has been nerfed since its first reveal in the beta. Put simply, as players must first hit two basic attacks to activate, its duration has been reduced considerably from 45 to 30 seconds at maximum rank, and now only applies to good skill checks instead of all, there is little benefit to using Gearhead relative to the other information perks mentioned ab

Fighting games like Street Fighter 2 or have opposing players working towards the same objective of defeating the other but can choose between different tools to accomplish this goal, with one of many distinct fight

Gearhead is further limited because it does not activate from special attacks, such as either Leatherface or Hillbilly’s chainsaw, or hatchets thrown by the Huntress, and is all but counterproductive outside of certain M1 killers. Even in select builds, the conditions required to gain any information are simply too demanding compared to something like Discordance, which offers what could be argued as superior information with no input needed from the kil

Given the Nurse’s relatively simple toolset it may come across as easy to excel with the character, however, this is not the case. Although Spencer’s Last Breath is simple in theory it takes a master Nurse player to unlock the moves true potential. Here are some essential tips and tricks to master the Nurse’s distinguishing ability, and the best rick grimes perk Combos way to utilize the powerful ability in the context of a match of Dead by Dayli

Players who are uninjured and hit in this way take a Deep Wound and must then mend, whereas injured players will be downed. Once impaled, survivors can struggle to break free and speed the process up if they can put something between themselves and the killer, including other survivors. Breaking free in this way stuns the Deathslinger for a mom

On paper this ability does not seem all that useful, yes it allows players to travel the map incredibly quickly but there is another layer that makes the move such a threat in the Dead by Daylight meta. By adding additional time to Spencer’s Last Breath the Nurse can blink multiple times in succession. These multiple blinks add an additional second to the recharge period per blink used in succession but it can be used to rapidly cover the distance of a fleeing survivor in an inst

For the unaware, symmetrical games make all players equal in terms of rules and the tools available to them. Chess, checkers, and rock, paper, scissors are some of the oldest in history. Examples of early asymmetrical video games feature active selection processes for play

Some maps it’s the opposite, which can be a disadvantage for the killers. If they’re too close to each other, more than one survivor can work on a gate and exit before the killer gets there. So to balance it out would be making each gate at an equal distance across all m

Finally, when playing the Nurse you have the ability to quickly and rapidly take out fleeing survivors, but that doesn’t mean you should blindly chase players throughout the map. Be wise in your pursuit of other players, make smart and tactical use of your superior ability that way you can teleport to a useful cut-off point. Instead of wasting blinks to pop up behind a player use your teleportation to blink in front or beside a survivor that way you have the positional advantage to ambush the fleeing survi